![]() ![]() ![]() ✼ities: Skylines« was the first game from Paradox Interactive where we went up against an established AAA-title in a non-niche genre, and we simply lacked the resources to compete in terms of assets and production value.This made modding a target of one of the game’s most obvious flaws, and we implemented it early as one of the demands of the product. When Paradox Interactive started to work on their city builder the team decided to integrate mod-support and Steam Workshop from the beginning on: the best choice they could take as their experience shows.cmsdspYoutube(‘0gI2N10QyRA’,’580×326′)/cmsWhen we started working on ✼ities: Skylines«, we knew from the start that modding would have to be an integral part of the product. ![]()
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